Want to test out the setting? Not sure if your character is a good fit? Need to start gathering some samples? You know how it goes:
→ Comment with the character's name and series in the subject. → Pick an option or make your own. → Tag around. → Enjoy yourself!!
Check out these helpful links to get a sense of the game:
G A M E L I N K S
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R E S O U R C E S
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You're awake. You're lying on a cold floor, and your head is pounding. It feels like you've been hit with a sledgehammer. You can barely move, but you push yourself up anyway, and look around. You're in an unfamiliar warehouse, and on your left wrist is a bracelet. It feels heavy, and no matter how hard you tug at it, it refuses to come off. You can't remember how you arrived here, nor do you recognize anyone else. Try not to panic too much.
( For the purposes of the Test Drive, characters will be arriving in the warehouse instead of the Elevator/AB Room)
An Ambidex Game has just concluded. You have entered in your vote and there's no turning back. Did you trust your opponent and vote ally? Or did you double-cross them and vote betray? What did your opponent do? Did they vote betray while you voted ally, or did they vote ally while you voted betray? Why did you choose one or the other? Just what did you do?
Rules are meant to be broken. You've just reached a certain amount of BP, and you can finally have access to food (low or high quality) or to the dorms. It's great, things are getting a bit more bearable now, but seeing the others without the same "luxuries" as you, you feel like you should do something. It's against the rules to bring food or blankets out of their respective rooms, but Zero can't have eyes everywhere... can he?
Exploration and Escape. All the windows are bolted shut, and all the doors are locked. The exit is through the number 9 door, but no one can reach it until they have 63 BP. It'll take too long to wait for help to arrive, and to accumulate that many points. There must be some way out. Maybe if you search enough, you can find a tool to help you break down a door.
Wild Card. Want to try something else? Go for it! Have your own AB Game round, have characters argue against each other, try to keep the mood cheery, whatever! Make full use of the environment and mechanics, just remember to keep it within the game's structure.
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option one or two!
[It takes Clover a few moments after she actually wakes up to decide that actually getting up is worth it. She spends a short while lying down on the floor, trying to take in as much of the scenery as is currently possible, before she tries to push herself up—and her arms, wobbly and sore, collapse under her own weight.
Whatever. Standing up is for losers. She doesn't need to stand. She can just lie here on this floor forever. She's just gonna lie around here and okay, no, she needs to get up, that's enough miserable moping.
This time she manages to shove herself into a sitting position and stand up from there, albeit with no shortage of wobbling.]
Where...where am... Hey, who's there?!
two.
[The results just went up, and there in Clover's column, under her name and BP count, the word "Betray" has been printed.
She glances at her bracelet, lips pursed and head tilted, before she looks over at her opponents.] Hey, don't look so surprised. What were you expecting?
YES
Option one
*No. NO. It couldn't possibly be. But Snake had regained enough memories to know what his sister's voice sounded like. He had to go check on her. He stopped, giving her enough room so he wasn't crowding her, even though he wanted to give her the biggest hug.* Clover?
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...And that a stranger in this place knows it couldn't be more disconcerting. They aren't too close as it is, but she still steps back.] Wh-who are you?!
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When I got here about a month and a half ago, all I could remember was my name and that I'd been kidnapped. Since then, there have been groups of people who've been kidnapped into this game and they've all had the same things happen: all they can remember are their names and they were kidnapped.
I've been here a while so I can answer a lot of questions you probably have. Especially how I know your name and you don't know mine.
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Yeah, start there. How do you know who I am?
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One of the things that happens in this game is that periodically, there are special rounds that we have to complete. If we complete whatever the goal is for that round, we'll get memories back.
As I've been here a while, I've gained back a few memories. One of them was having a conversation with a young woman who was worried about me and seemed to care a lot about my well being. I found out her name was Clover and that she was my younger sister.
*Snake smiles just a tiny bit.* I don't know what you look like, obviously, but I'm pretty good at remembering voices. You sound just like her. That's why I rushed on over, to make sure you were okay.
I know that you don't remember who I am and that's fine. So I'll just try to help you with any questions you have and help you get through this game. If...*And this kills him but he has to say it, swallowing around a tightness in his throat* ...if you want to keep your distance because you don't know who I am, that's fine too. I'll...I'll stay out of your way.
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Your...sister..?
[what
Okay, no, give her a moment to process that—here she is with no idea who she is (or where she is, or much of anything else), and all she's got to go by is some stranger insisting they're related.]
...But you haven't got any proof, do you? [And then, after a beat—] That—that doesn't mean I want you to bug off, though, especially if you're offering to help. [Can she really trust this guy? She figures he's all she's got at the moment, but she isn't ready to decide if she's going to believe something so big right off the bat.] Like—you said you remembered 'cause you completed one of the "special rounds," right? Rounds of what?
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I think first we need to take a step back and start at the beginning. You're wearing a bracelet on your left wrist, aren't you? What does the display tell you? It might look a little like mine. *He holds up his right hand and there's a metal bracelet around his wrist.*
two!
She got him. Totally blindsided him. To be honest, he's rather impressed - because this is the kind of criminal he likes. The one who sinks her claws into her victims before they even realize what's going on. When he approaches Clover, he seems a little different than usual. Angry, maybe. That's never good.]
You're right. I suppose it was naive of me to expect anything else. Feeling good?
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